Alessandro Pardini

Architect Viareggio / Italy

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Alessandro Pardini 1
Alessandro Pardini
Alessandro Pardini was born in Viareggio in 1974. He graduated with honors in Florence with prof. Remo Buti, designing the new retail headquarters for the designer Massimo Rebecchi.
From 2005 to 2010 he was assistant in the Interior Design course held by architect Simone Micheli at the Industrial Design department of the Faculty of Architecture in Florence.
Since 2006 he has been teaching as an "Cultore della materia" in the Interior Design course.
His work is inspired by a sense of purity and simplicity, always in search of aesthetic and formal cleanliness and a sober and never ostentatious elegance.
The projects are characterized by clean lines and pure volumes in an attempt to create timeless architectures, far from fleeting fashions and ephemeral decorations. There is a scrupulous and maniacal attention to detail, often studied to be hidden and not exhibited.
The basic philosophy is to create neutral architectures that guarantee the perception of space and where the real protagonist is those who animate them: the human being!
Alessandro Pardini
Alessandro Pardini

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Alessandro Pardini was born in Viareggio in 1974. He graduated with honors in Florence with prof. Remo Buti, designing the new retail headquarters for the designer Massimo Rebecchi. From 2005 to 2010 he was assistant in the Interior Design course held by architect Simone Micheli at the Industrial Design department of the Faculty of Architecture in Florence. Since 2006 he has been teaching as an "Cultore della materia" in the Interior Design course. His work is inspired by a sense of purity and simplicity, always in search of aesthetic and formal cleanliness and a sober and never ostentatious elegance. The projects are characterized by clean lines and pure volumes in an attempt to create timeless architectures, far from fleeting fashions and ephemeral decorations. There is a scrupulous and maniacal attention to detail, often studied to be hidden and not exhibited. The basic philosophy is to create neutral architectures that guarantee the perception of space and where the real protagonist is those who animate them: the human being!