Crystal Mesh | Realities:United

Ornamental and granulated light and media facade Singapore / Singapore / 2009

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Project team: Mason Juday, Gunnar Krempin, Daniel Mock, Stefan Ludwig Neudecker, Malte Niedringhaus, Hendrik Poppe, Christoph Wagner, Markus Wiedauer, Christoph Witte Project collaborations: WOHA design (architecture), John Dekron & Erik Levander / thismedia (software development), Timm Ringewaldt (video artist) Crystal Mesh è il nome dato dallo studio tedesco realities:united alla facciata progettata per il complesso edilizio "ILUMA" a Singapore. Essa combina aspetti di una tradizionale facciata con quelli di un’installazione luminosa o di una facciata-monitor. Crystal Mesh forma il guscio “visivo” dell'edificio; le funzioni strutturali sono svolte da un’altra struttura esterna posta sul retro della facciata. Crystal Mesh è costituito da un pattern a mosaico fatto di 3.000 moduli di policarbonato imbutiti che coprono l’intera facciata di oltre 5.000 mq di superficie. Circa 1.900 di questi moduli contengono una matrice regolare di tubi compatti di luce fluorescente che formano delle macchie di luce “attive" all'interno della facciata. Di notte la matrice di luce riporta in sovrimpressione la particolare struttura fisica della bianca e cristallina facciata diurna. La disposizione irregolare di queste macchie - che divide la facciata in aree con diverse “risoluzioni” e intensità - non crea un grande schermo omogeneo sul fronte dell’edificio, ma amplifica la sua capacità di comunicazione, costituendo l’ingrediente essenziale della sua architettura. Per la funzione e il design di Crystal Mesh lo studio si rifatto alle storiche facciate ventilate, alle facciate modulari progettate degli anni ’60 e ’70 e all’aspetto delle zone di intrattenimento del XX secolo illuminate dalle lampadine. Allo stesso tempo contiene anche il "futuristico" concetto di monitor come sostituto completo della tradizionale facciata: la facciata come supporto digitale. Questi temi divergenti sono stati uniti in un sistema formale di progettazione, in una reciproca compenetrazione, sovrapposizione e mascheramento. L'idea originaria della Commissione - la facciata come monitor - è allo stesso tempo attuata e negata dal sistema modulare di facciata. La grande struttura dei cristalli di policarbonato riproduce solo il 75% della matrice sottostante; il monitor appare così a tratti "perforato". La superficie di ogni singolo "pixel", inoltre, è rigorosamente distorta dalla geometria dei moduli. Nel complesso l’aspetto non è quello di un monitor ad alta risoluzione in quanto gli elementi di luce attivi sono distribuiti sull'intera superficie a volte a gruppi di piccole dimensioni, a volte di grandi. La mutevolezza dell’aspetto notturno e diurno è stata in ugual maniera studiata. Anche durante il giorno, infatti, la facciata invia “segnali” di luce: i riflessi della luce solare nei cristalli di policarbonato. La facciata, dunque, è in grado di alterare il carattere della pelle dell'edificio, conferendo un’espressione dinamica all’intera architettura. Crystal Mesh is a façade for the building complex “ILUMA” in Singapore. It combines aspects of a conventional curtain façade with those of a light installation or monitor- façade. Crystal Mesh forms the building’s visual hull; the construction-physical functions are carried out by another exterior wall deeper inside. Crystal Mesh consists of a tessellated pattern made of 3,000 modules of deep-drawn polycarbonate covering a façade area of more than 5,000 m2. About 1,900 of these modules contain a regular matrix of compact fluorescent light tubes forming “active patches” within the façade. At night the light matrix superimposes the idiosyncratic physical structure of the white, crystalline daytime façade. But the irregular arrangement of these patches – dividing the façade into areas with different resolutions – does not create a large, homogeneous screen in front of the building, but instead forms a more general impression of the building’s “media-ness” as a surplus to and an essential ingredient of its architecture. Conceptually, Crystal Mesh is a “bastard”. Its function and design recall historical ventilation façades, the modular façade designs of the 1960s and 1970s, and the analog light-bulb aesthetic in the entertainment districts of the 20th century. At the same time, it also contains the “futuristic” concept of the monitor as complete substitute for the conventional façade construction: the façade as digital medium. These divergent themes have been put together in a formal design system – not in hegemonial addition, but as a mutual interpenetration, overlaying, and masking, which leads in detail to substantial interference between individual aspects. The original idea of the commission – the façade as monitor – is simultaneously realized and obstructed by the modular and crystalline façade system. The large-format structure of the polycarbonate crystals can depict only 75 percent of the underlying matrix; the “monitor” is thus “perforated”. In addition, the surface of each individual “pixel” is severely distorted by the modules’ idiosyncratic geometry. As a whole, therefore, there is no central, high-resolution monitor. Instead, the active light elements are distributed in coherent groups across the entire surface, sometimes at small, sometimes at large intervals. A “normal” depiction of high-resolution motifs cannot provide coherent results in this way. This eschewal of the characteristics of a monitor is balanced by the complex overall effect on the scale of the city. Because the focus of the efforts is not an individual motif in digital staging, but being able to alter the character of the building’s skin and thereby to achieve a dynamic expression of the entire architecture. The central idea of the design is not that of a monitor, but of a façade with changeable expression. Accordingly, the active (night) appearance and the (day) appearance have equal rights in the design. The façade sends light signals during the day, as well: reflections of sunlight in the folded aluminum reflectors of the polycarbonate modules. Crystal Mesh eludes the problem of competition with ever-better and less-expensive LED facades, which will appear in the future as a part of the city zoned as a new nightlife district. This façade defines a class of its own in distinction from the conventional LED monitors that outdo each other at ever shorter intervals. Its urban scale and idiosyncratic degree of abstraction create an unmistakable expression. Turning away from the idea of the monitor is also reflected in the development of new artistic content. This process initiated with Crystal Mesh ultimately aims at the installation of an architecture that is as dynamic as it is specific. On this façade, normal films or animations are difficult to screen; special contents must be created for it. As already in -> BIX, a special software enables artists to develop, program, and test works of their own directly on the building – i.e., in the three-dimensional urban space. The special author and simulation software functions in real time, so that artists can alter their works at the same time as they are traversing the simulated cityscape as observers.
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    Project team: Mason Juday, Gunnar Krempin, Daniel Mock, Stefan Ludwig Neudecker, Malte Niedringhaus, Hendrik Poppe, Christoph Wagner, Markus Wiedauer, Christoph Witte Project collaborations: WOHA design (architecture), John Dekron & Erik Levander / thismedia (software development), Timm Ringewaldt (video artist) Crystal Mesh è il nome dato dallo studio tedesco realities:united alla facciata progettata per il complesso edilizio "ILUMA" a Singapore. Essa combina aspetti di una tradizionale...

    Project details
    • Year 2009
    • Work finished in 2009
    • Client Jack Investment
    • Status Current works
    • Type Shopping Malls / Bars/Cafés / Restaurants / Discos, Clubs
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